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三维校园主题文化场景展示规划设计

时间:2019-04-27 09:58来源:毕业论文
根据校园主题文化场景展示的具体要求,用所学的知识进行设计构思,使场馆的三维设计能满足文化氛围营造的整体需求,符合主题表现的功能需求。同时,将构思的方案进行虚拟的表

摘要:    根据校园主题文化场景展示的具体要求,用所学的知识进行设计构思,使场馆的三文设计能满足文化氛围营造的整体需求,符合主题表现的功能需求。同时,将构思的方案进行虚拟的表现,并完成简单的漫游体验。然而在设计之初,也针对此收集整理了相关校园文化以及展示布置的资料,积累相关的信息,并对现有的资源进行相应的分析和整理。于此同时,也对表现形式、效果及色彩搭配等进行分析,找到合理布局及表现手段。从而满足课题的设计要求。34842
    在设计过程中,有欢笑也有泪水——无论是达到目标后的满足,还是不断失败后的挫败感,都将成为人生中不可磨灭的回忆。例如,在本次课题中,我也是首次接触到漫游体验的内容。从最初的完全不了解,到最后的熟练运用,这一路上学会了很多,也感悟了。也让我明白了:只要努力、坚持,就一定能完成自己目标。
毕业论文关键词:    三文设计;虚拟表现;漫游体验
Develop exhibitions for cultural scene of campus
Abstract:     According to the specific requirements of campus theme culture scene shows, with the learned knowledge to carry on the design idea, the venue of 3d design can meet the overall demand of culture construction, to subject the function of performance requirements. At the same time, the design scheme of virtual performance, and complete the simple experience of roaming. In the beginning of design, however, also for the collected the related campus culture as well as the display layout data, accumulate the related information, and the analysis of the existing resources accordingly and arrange. At the same time, also to form, effect , colour collocation and some things like that were analyzed, and find a reasonable layout and performance means. Which meets the design requirements of subject.
During the design process, there is laughter, there are tears - whether it is to reach the goal after the satisfaction or frustration after continued failure, life will become indelible memories. For example, in this issue, and I am also the first contact to the content of the roaming experience. From the initial total lack of understanding, to the final proficient, we learned a lot along the way, but also sentiment. Let me understand: if they work hard, persist, we will be able to complete their goals.
Keywords:    3d design; Virtual performance; Roaming Experience
目录
摘要    i
Abstract    i
目录    ii
1    绪论    1
1.1    论文研究背景    1
1.1.1    我国校园展示规划设计模式及目前存在的问题    1
1.1.2    国内外研究现状与水平    2
1.1.3    对校园规划模式的思考    2
1.2    课题目的与意义    3
1.3    课题内容、重难点以及拟解决的关键问题    4
1.3.1    本课题的基本内容    4
1.3.2    本课题的重点    5
1.3.3    本课题的难点    5
1.3.4    解决问题的方法、手段、措施等    5
2    构造与表达    6
2.1    二文设计图纸    6
2.1.1    当今设计趋势    6
2.1.2    设计元素分析    7
2.1.3    设计基础图案    8
2.1.4    设计风格    9
2.2    三文构造    9 三维校园主题文化场景展示规划设计:http://www.751com.cn/yishu/lunwen_32608.html
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