JAVA2程序设计实用教程之Java的面向对象特征上机报告|上机实验实习报告|计算机上机实习报告|JAVA设计使用管道流的发牌程序
在例7.9中我们利用线程调度设计了一个发牌程序,请结合本例,设计使用管道流的发牌程序。
import java.awt.*;
import java.awt.event.*;
import java.io.*;
public class Card extends WindowAdapter 
{
    Frame f;
    TextArea ta1,ta2,ta3,ta4;
    public void display()
    {
        f = new Frame("Send Card");
        f.setSize(400,300);
        f.setLocation(200,140);
        f.setBackground(Color.lightGray);
        f.setLayout(new GridLayout(2,2));
        f.addWindowListener(this);
        ta1 = new TextArea("",5,10,3);           //文本区没有滚动条
        ta2 = new TextArea("",5,10,3);
        ta3 = new TextArea("",5,10,3);
        ta4 = new TextArea("",5,10,3);
        Font font1 = new Font("Helvetica", Font.PLAIN, 20);
        ta1.setFont(font1);ta2.setFont(font1);
        ta3.setFont(font1);ta4.setFont(font1);
        f.add(ta1);f.add(ta2);f.add(ta4);
        f.add(ta3);f.setVisible(true);
    }
    public void windowClosing(WindowEvent e)
    {
        System.exit(0);
    }
    public static void main(String arg[])
    {
        Card p = new Card();
        p.display();
        PipedInputStream in=new PipedInputStream();
        PipedOutputStream out=new PipedOutputStream();
        try
        {
            in.connect(out);
        }
        catch(IOException ioe){ }
        Sender3 s = new Sender3(out,52);
        s.start();                               //启动发牌线程
        s.setPriority(1);                        //设置最高优先级,值为1
        Receiver3 r1=new Receiver3(in,p.ta1);    //创建四个取牌线程
        Receiver3 r2=new Receiver3(in,p.ta2);
        Receiver3 r3=new Receiver3(in,p.ta3);
        Receiver3 r4=new Receiver3(in,p.ta4);
        r1.start(); r2.start(); r3.start(); r4.start();
    }
}
class Sender3 extends Thread               //发牌线程
{
    PipedOutputStream out;
    int count;
    public Sender3(PipedOutputStream out,int c)
    {
        this.out=out;
        this.count = c;
    }
    public void run( )
    {
        try{
            for (int i=1;i<=count;i++)
                out.write(i);
        }
        catch(IOException e){}
    }
}
class Receiver3 extends Thread             //取牌线程
{
    PipedInputStream in;
    TextArea ta;
    public Receiver3(PipedInputStream in,TextArea ta)
    {
        this.in=in;
        this.ta = ta ;
    }
    synchronized public void run()
    {
        while(true)
        {
            try
            {
                int i=in.read();
                if(i!=-1)
                {   
                 ta.append(" "+i);  
 wait(1000);
                }
            }
            catch(IOException e){ }
            catch(InterruptedException e)
            {
                 System.out.println(e.getMessage());
            }
        }
    }
}
结果:若图片无法显示请联系站长QQ752018766
实验总结:
在此次实验中,掌握了Java的面向对象特征。但在程序的细节上还存在着问题。